![]() I’ll avoid naming particular games, since I don’t want to give the impression that all RPGs should employ combat in the style of any one particular game. I don’t think that there is just one way to do a turn-based RPG combat system correctly. That should probably tell you something about my tastes. Of the six games I’ve released since I started designing games, five use turn-based combat, and I’m working on two more with turn-based tactical combat for good measure. Just the opposite: I prefer turn-based combat in my RPGs. Predictably, however, others responded in one of two ways: (1) “So you think a real-time, action-centered combat system is better?” or (2) “Name an RPG combat system that’s better!” A surprising number of people wrote in agreeing with me. In my last opinion piece, I provoked a certain subsection of the world of RPG enthusiasts by slaughtering a particularly sacred cow: the D&D-style combat system.
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